Town: Arè-layê Dêtîkè

Arè-layê Dêtîkè

Arè-layê Dêtîkè
Example Iron Elven architecture.
StateDalandic Empire
ProvenceG̈îmëqe Provence
Sub ProvenceDletsdadi Dutchy
RegionGlzijiqtjioji Basin
Founded1046
Community LeaderMaster Zèbêb Shèbrth
Area5 km2 (2 mi2)
Average Yearly Temp24°C (75°F)
Average Elevation5154 m (16909 ft)
Average Yearly Precipitation151 cm/y (59 in/y)
Population1238
Population Density247 people per km2 (619 people per mi2)
Town AuraChronomancy
Naming
Native nameArè-layê Dêtîkè
Pronunciation/ˈarè/ /ˈlajɘ/
Direct Translation[jealous] [medicine]
Translation[Not Yet Translated]

Arè-layê Dêtîkè (/ˈarè/ /ˈlajɘ/ [jealous] [medicine]) is a subtropical Town located in Dletsdadi Dutchy, G̈îmëqe Provence, within the Dalandic Empire.

The name Arè-layê Dêtîkè is derived from the Iron Elvish language, as Arè-layê Dêtîkè was founded by Grê Èdonhëm, who was culturaly Iron Elven.

Climate

Arè-layê Dêtîkè has a yearly average temperature of 24°C (75°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 21°C (69°F). Arè-layê Dêtîkè receives an average of 151 cm/y (59 in/y) of precipitation, most of which comes in the form of rain during the fall. Arè-layê Dêtîkè covers an area of nearly 5 km2 (2 mi2), and an average elevation of 5154 m (16909 ft) above sea level.

Overview

Arè-layê Dêtîkè was founded durring the early 12th century in summer of the year 1046, by Grê Èdonhëm. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Grê Èdonhëm.

Arè-layê Dêtîkè was built using the conventions of Iron Elven durring the early 12th century. Naturaly, all settlmentss have their own look to them, and Arè-layê Dêtîkè is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Arè-layê Dêtîkè is buildings are arranged arrounded highly ordered system of spacious packed earth streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town sits behind a stone-renforced palisade wall, with stone gatehouses and timber drawbridges for their trench. Astonishigly, the would-be-castle fortifications are in pristine condishion, as if they had just been finished before you laied eyes upon them.

Right off the bat Arè-layê Dêtîkè hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. Precisely how it has gained its wealth is a mystery. Arè-layê Dêtîkè is, in a word, disorder. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a town, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Arè-layê Dêtîkè has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Arè-layê Dêtîkè has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Arè-layê Dêtîkè.

Arè-layê Dêtîkè has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Arè-layê Dêtîkè has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Arè-layê Dêtîkè has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Arè-layê Dêtîkè has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Arè-layê Dêtîkè's public wards, blessings, and other arcane systems.

Arè-layê Dêtîkè possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Town. Arè-layê Dêtîkè's grid is powered by hydrogalvanic generators.

Arè-layê Dêtîkè has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Arè-layê Dêtîkè has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Arè-layê Dêtîkè has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Arè-layê Dêtîkè's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

In Arè-layê Dêtîkè every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Serpentfolk near Arè-layê Dêtîkè are known to be almost tame, such that they can be put to domestic use.

Arè-layê Dêtîkè's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves sacrificing an animal to channel Abjuration energies of tier 2 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 5013 m2
    • Cattle and Similar Creatures: 309
    • Poultry: 3714
    • Swine: 247
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 123

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 5
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 3
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 8
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 4
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

375 of Arè-layê Dêtîkè's population work within a Foundational Occupation.

814 of Arè-layê Dêtîkè's population do not work in a formal occupation, but do contribute to the local economy. 49 (4%) are noncontributers.

Points of Interest

Arè-layê Dêtîkè is surrounded by dangerous terrain: miasmatic swamps, perilous crevasses, radioactive badlands, a pocket of or some other harmful topography. Arè-layê Dêtîkè might prefer the defensive potential of the terrain here, or have found a precious resource worth the danger. The terrain might have formed at some time since the founding, with the citizens struggling to make terms with the new danger.

Arè-layê Dêtîkè is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Arè-layê Dêtîkè was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Arè-layê Dêtîkè lost 163 people, 253 livestock, and 28 buildings. The conflict ended after roughly 133, when members of Arè-layê Dêtîkè's militia enacted an operation to capture a particular temple intact. The operation was complicated by the army's activities draw the wrath of formerly neutral parties. The conflict ended with pitched battle between both forces, which ended in victory for Arè-layê Dêtîkè's forces. The war is remembered in legend by Arè-layê Dêtîkè's bards, historians, and legend keepers.

History